Monday, April 6, 2009

The NPC editor

Hi again and welcome back.

I have been working hard on the editor and the tutorial on writing the editor. It is almost done and it should be posted very soon, maybe even tonight. In the editor I have elected to use XML Serialization instead of coding it by hand. I haven't yet added error checking when loading in XML files. I just want to get an editor working so you can start working on creating the different NPCs and monsters for the game. Which in itself can be fun.

It will be a while for the part for my notebook (up to three weeks) so I won't be able to do any XNA stuff. I will try to work on the design aspect until the part comes in. I know a lot of people just want to throw code at a problem but I am a firm believer in planning. I find that if you have a good plan for what you want to accomplish it is easier to work out what you need to do to accomplish your goals. I will also try and talk about some of the XNA specifcs that I am planning on using.

So tomorrow I will try and post some more about how the game will work in more detail. One thing that I am thinking about is having different difficulty levels. An easy mode, normal mode and hard mode. Easy mode characters will level up faster than normal mode characters but they will not get as many points to distribute between their attributes and skills. In hard mode it will take more experience to level up than normal characters but the character will get more points toward their skills and attributes.

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